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React Shader Components

React shader components with GPU effects and fragment shaders. TypeScript patterns for Next.js with react-shaders and shadcn/ui.

Creating GPU-accelerated shader effects?

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React Shader Components

Modern interfaces need effects that feel alive and respond instantly. Static CSS gradients look flat, video backgrounds are heavy, and most animation libraries can't deliver the smooth, complex visuals users expect.

Purpose-built React shader components for GPU-accelerated effects. Get dynamic patterns, mathematical animations, and complex visual effects that run at 60fps. Built with react-shaders and shadcn/ui—you own the code, customize everything.

The best shader library gives you control over the GPU, not just simple effects.

Why most visual effects solutions suck

CSS animations are limited to simple transforms. Video backgrounds are massive files. Generic libraries weren't built for real-time effects—you end up implementing WebGL rendering, shader compilation, and GPU optimization from scratch.

Want fluid mathematical patterns? Custom WebGL implementation. Need interactive shader effects? Write your own GLSL compiler. Most solutions give you basic components that don't understand GPU architecture.

shadcn/ui philosophy for shaders

Follows the same approach as shadcn/ui—you get the actual shader code, not a package. Copy what you need, modify everything, own the implementation.

Every shader lives in your codebase. Want different mathematical patterns? Open the GLSL and change it. Need custom uniforms? The TypeScript is right there.

Fragment shaders, full customization, copy-paste simplicity. Zero vendor lock-in.

Built for GPU performance

WebGL fragment shaders with hardware acceleration. Parallel processing on graphics cards. Efficient uniform management. These components handle the complex stuff—shader compilation, WebGL context, responsive behavior.

Each component solves specific visual patterns: rotating layers, wave synthesis, color mixing, mathematical spirals. Not generic primitives that leave you to figure out the hard parts.

Works with your existing setup

Drop into any React project. Use with Next.js, any state management, existing component libraries. No architectural changes required.

Components handle their own WebGL optimization. You focus on your application logic.

Growing collection

More shader patterns and mathematical effects added regularly. All following the same philosophy: you own the code, full TypeScript support, zero lock-in.

Shared foundation for GPU-accelerated interfaces without the usual vendor dependencies.

Your shaders, your control

Copy what you need. Modify everything. Clean, readable GLSL shaders that handle the complex visual stuff while giving you complete control.

No waiting for features. No rigid APIs. Production-ready with full customization when you need it.

Essential Shader Components

Explore React components powered by GPU fragment shaders and WebGL acceleration:

Mathematical & Geometric

Kaleidoscope Shaders

Dynamic animated kaleidoscope with multiple rotating layers and wave synthesis

Ripple Shaders

Realistic water ripples with wave interference patterns and expanding circles

Plasma Shaders

Organic energy effects with flowing plasma patterns and smooth color spectrum cycling

Nebula Shaders

Procedural cosmic clouds with fractal structures and animated twinkling star fields

Singularity Shaders

Blackhole effects with gravitational lensing and accretion disk physics

Matrix Shaders

Authentic digital rain with procedural characters and cyberpunk green trailing effects

Aurora Shaders

Flowing northern lights with fractal noise patterns and atmospheric colors

Cosmic Waves Shaders

Flowing cosmic ocean patterns with multi-layer waves and starfields

Digital Tunnel Shaders

Infinite 3D tunnel with neon rings and particle flows using raymarching

Advanced Tunnel Shaders

3D tunnel with raymarching, bump mapping, and volumetric lighting effects

Fractals Shaders

Infinite geometric patterns with IFS algorithms and volumetric rendering

Glitch Shaders

Digital corruption effects with chromatic aberration and cyberpunk glitch

Hologram Shaders

Sci-fi holographic effects with interference patterns and chromatic aberration

Gradient Mesh Shaders

Dynamic multi-point gradients with organic movement and smooth color transitions

Fire Shaders

Realistic fire effects with organic flame movement and heat distortion

3D Fire Shaders

Volumetric 3D fire with raymarching, cone geometry, and multi-frequency turbulence

Water Shaders

Realistic water surface with reflections, caustics, and depth variation

Sea Shaders

3D ocean vista with ray marching, rolling waves, and atmospheric perspective

Cosmic Discs Shaders

Glowing radial arcs with concentric rings and polar coordinate mathematics

Smoke Shaders

Volumetric smoke with upward flow, turbulence, and natural dissipation

Tunnel Shaders

Hypnotic infinite tunnel with RGB separation and psychedelic distortion

Accretion Shaders

Cosmic accretion disk with raymarching, turbulence, and refraction effects

Noise Shaders

Advanced procedural patterns with hash functions and fractal detail

Waves Shaders

Flowing wave layers with dynamic colors and smooth sine mathematics

Truchet Shaders

Procedural Truchet tiling patterns with rotation and geometric connectivity

Warped Noise Shaders

Organic noise textures with fBM patterns and recursive domain warping

Binary Shaders

Digital binary patterns with matrix transformations and grid tessellation

Worley Noise Shaders

Cellular patterns with distance fields and procedural point generation

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