React Shader Components
React shader components with GPU effects and fragment shaders. TypeScript patterns for Next.js with react-shaders and shadcn/ui.
Creating GPU-accelerated shader effects?
Join our Discord community for help from other developers working with GLSL and WebGL.
React Shader Components
Modern interfaces need effects that feel alive and respond instantly. Static CSS gradients look flat, video backgrounds are heavy, and most animation libraries can't deliver the smooth, complex visuals users expect.
Purpose-built React shader components for GPU-accelerated effects. Get dynamic patterns, mathematical animations, and complex visual effects that run at 60fps. Built with react-shaders and shadcn/ui—you own the code, customize everything.
The best shader library gives you control over the GPU, not just simple effects.
Why most visual effects solutions suck
CSS animations are limited to simple transforms. Video backgrounds are massive files. Generic libraries weren't built for real-time effects—you end up implementing WebGL rendering, shader compilation, and GPU optimization from scratch.
Want fluid mathematical patterns? Custom WebGL implementation. Need interactive shader effects? Write your own GLSL compiler. Most solutions give you basic components that don't understand GPU architecture.
shadcn/ui philosophy for shaders
Follows the same approach as shadcn/ui—you get the actual shader code, not a package. Copy what you need, modify everything, own the implementation.
Every shader lives in your codebase. Want different mathematical patterns? Open the GLSL and change it. Need custom uniforms? The TypeScript is right there.
Fragment shaders, full customization, copy-paste simplicity. Zero vendor lock-in.
Built for GPU performance
WebGL fragment shaders with hardware acceleration. Parallel processing on graphics cards. Efficient uniform management. These components handle the complex stuff—shader compilation, WebGL context, responsive behavior.
Each component solves specific visual patterns: rotating layers, wave synthesis, color mixing, mathematical spirals. Not generic primitives that leave you to figure out the hard parts.
Works with your existing setup
Drop into any React project. Use with Next.js, any state management, existing component libraries. No architectural changes required.
Components handle their own WebGL optimization. You focus on your application logic.
Growing collection
More shader patterns and mathematical effects added regularly. All following the same philosophy: you own the code, full TypeScript support, zero lock-in.
Shared foundation for GPU-accelerated interfaces without the usual vendor dependencies.
Your shaders, your control
Copy what you need. Modify everything. Clean, readable GLSL shaders that handle the complex visual stuff while giving you complete control.
No waiting for features. No rigid APIs. Production-ready with full customization when you need it.
Essential Shader Components
Explore React components powered by GPU fragment shaders and WebGL acceleration:
Mathematical & Geometric
Kaleidoscope Shaders
Dynamic animated kaleidoscope with multiple rotating layers and wave synthesis
Ripple Shaders
Realistic water ripples with wave interference patterns and expanding circles
Plasma Shaders
Organic energy effects with flowing plasma patterns and smooth color spectrum cycling
Nebula Shaders
Procedural cosmic clouds with fractal structures and animated twinkling star fields
Singularity Shaders
Blackhole effects with gravitational lensing and accretion disk physics
Matrix Shaders
Authentic digital rain with procedural characters and cyberpunk green trailing effects
Aurora Shaders
Flowing northern lights with fractal noise patterns and atmospheric colors
Cosmic Waves Shaders
Flowing cosmic ocean patterns with multi-layer waves and starfields
Digital Tunnel Shaders
Infinite 3D tunnel with neon rings and particle flows using raymarching
Advanced Tunnel Shaders
3D tunnel with raymarching, bump mapping, and volumetric lighting effects
Fractals Shaders
Infinite geometric patterns with IFS algorithms and volumetric rendering
Glitch Shaders
Digital corruption effects with chromatic aberration and cyberpunk glitch
Hologram Shaders
Sci-fi holographic effects with interference patterns and chromatic aberration
Gradient Mesh Shaders
Dynamic multi-point gradients with organic movement and smooth color transitions
Fire Shaders
Realistic fire effects with organic flame movement and heat distortion
3D Fire Shaders
Volumetric 3D fire with raymarching, cone geometry, and multi-frequency turbulence
Water Shaders
Realistic water surface with reflections, caustics, and depth variation
Sea Shaders
3D ocean vista with ray marching, rolling waves, and atmospheric perspective
Cosmic Discs Shaders
Glowing radial arcs with concentric rings and polar coordinate mathematics
Smoke Shaders
Volumetric smoke with upward flow, turbulence, and natural dissipation
Tunnel Shaders
Hypnotic infinite tunnel with RGB separation and psychedelic distortion
Accretion Shaders
Cosmic accretion disk with raymarching, turbulence, and refraction effects
Noise Shaders
Advanced procedural patterns with hash functions and fractal detail
Waves Shaders
Flowing wave layers with dynamic colors and smooth sine mathematics
Truchet Shaders
Procedural Truchet tiling patterns with rotation and geometric connectivity
Warped Noise Shaders
Organic noise textures with fBM patterns and recursive domain warping
Binary Shaders
Digital binary patterns with matrix transformations and grid tessellation
Worley Noise Shaders
Cellular patterns with distance fields and procedural point generation