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Hexagon Grid Pattern Shaders

Beautiful hexagonal grid patterns with overlapping geometry and concentric line details. GPU-accelerated tessellation for modern React applications with TypeScript.

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Look, we've all tried to build hexagonal patterns. You either end up with basic CSS grid layouts that look nothing like proper geometric art or SVG paths that can't handle complex overlapping hexagons smoothly. This React component uses advanced hexagonal tessellation with overlapping corner geometry that actually runs at 60fps without melting your CPU.

Elegant hexagonal grid animation

Beautiful overlapping hexagon patterns with geometric precision that won't destroy your performance metrics:

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Created by Shane in 2019-10-13

Built for React applications with TypeScript and Next.js in mind. The animation runs entirely on the GPU using WebGL hexagonal tessellation with overlapping corner geometry and concentric line patterns. Works seamlessly with shadcn/ui design systems.

Installation

npx shadcn@latest add https://www.shadcn.io/registry/hexagon-grid-pattern-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/hexagon-grid-pattern-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/hexagon-grid-pattern-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/hexagon-grid-pattern-shaders.json

Usage

import { HexagonGridPatternShaders } from "@/components/ui/hexagon-grid-pattern-shaders";

export default function Hero() {
  return (
    <HexagonGridPatternShaders>
      <div className="relative z-10">
        <h1>Your content here</h1>
      </div>
    </HexagonGridPatternShaders>
  );
}

Why most hexagonal implementations suck

Most developers try to create hexagonal patterns with CSS grids or SVG tessellation. Bad idea. You're dealing with expensive DOM manipulations, complex coordinate transformations, and wondering why your React app feels sluggish. Some use Canvas API with hexagonal path drawing, which sounds smart until you realize you're computing tessellation coordinates for every hexagon on every frame.

This React component uses mathematical hexagonal grid coordinates with GPU-accelerated overlapping geometry rendering. The GPU handles everything using optimized tessellation algorithms with authentic geometric precision. No JavaScript calculations, no DOM rendering, just smooth 60fps hexagonal art.

Features

  • Zero JavaScript animation overhead - Pure WebGL tessellation runs on GPU
  • Hexagonal grid coordinates with precise mathematical tessellation
  • Overlapping corner geometry using six smaller hexagons per cell
  • Concentric line patterns with triangle wave formula rendering
  • TypeScript definitions for proper IDE support in React projects
  • Customizable parameters with 4 props for complete control
  • Performance optimization through efficient GPU tessellation algorithms
  • shadcn/ui compatible for consistent design systems
  • Responsive design with automatic canvas resizing

API Reference

HexagonGridPatternShaders

Main container component for the hexagon grid effect.

PropTypeDefaultDescription
speednumber1.0Animation speed multiplier (0.1 to 3.0)
scalenumber3.0Grid scale and zoom level (1.0 to 10.0)
showGridbooleanfalseShow grid boundaries and colored centers
patternDensitynumber1.0Concentric line density (0.1 to 3.0)
classNamestring-Additional Tailwind CSS classes
...propsHTMLAttributes<HTMLDivElement>-All standard div props

Common gotchas

Animation not working: WebGL might not be supported in the browser. The component logs warnings when WebGL initialization fails. Check browser compatibility.

Performance issues on mobile: Some older phones struggle with complex tessellation operations. Consider reducing scale and patternDensity props for better performance.

Pattern too dense: Lower the patternDensity prop for clearer hexagonal shapes. Values around 0.5-0.7 work well for subtle concentric effects.

Grid too small: Increase the scale prop for larger hexagonal cells. Values around 5.0-8.0 create more prominent geometric patterns.

Animation too fast: Lower the speed prop for more controlled movement. Values around 0.3-0.5 work well for subtle geometric flow.

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