React Abstract Mod Shaders
3D abstract raymarching with procedural geometry and atmospheric effects. Pure WebGL shaders for React with TypeScript and shadcn/ui—smooth GPU animations.
Building abstract 3D effects?
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Look, we've all tried to build abstract 3D effects. You either end up with basic geometric primitives that look nothing like proper procedural art or JavaScript calculations that can't handle complex raymarching smoothly. This React component uses advanced WebGL raymarching with procedural geometry generation that actually runs at 60fps without melting your CPU.
Smooth abstract mod animation
Mesmerizing 3D procedural geometry with atmospheric lighting that won't destroy your performance metrics:
Created by revers in 2014-11-29 (Modified version of shader "abstract" by avix)
Built for React applications with TypeScript and Next.js in mind. The animation runs entirely on the GPU using WebGL raymarching with distance field operations and atmospheric fog effects. Works seamlessly with shadcn/ui design systems.
Installation
npx shadcn@latest add https://www.shadcn.io/registry/abstract-mod-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/abstract-mod-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/abstract-mod-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/abstract-mod-shaders.json
Usage
import { AbstractModShaders } from "@/components/ui/abstract-mod-shaders";
export default function Hero() {
return (
<AbstractModShaders>
<div className="relative z-10">
<h1>Your content here</h1>
</div>
</AbstractModShaders>
);
}
Why most abstract 3D implementations suck
Most developers try to animate 3D abstract art with Three.js meshes or basic geometric primitives. Bad idea. You're dealing with expensive polygon rendering, complex scene graphs, and wondering why your React app feels sluggish. Some use canvas drawing with JavaScript 3D math, which sounds smart until you realize you're computing transformations for every vertex on every frame.
This React component uses mathematical raymarching with distance field operations and procedural geometry generation. The GPU handles everything using optimized 3D mathematics with authentic atmospheric lighting. No JavaScript calculations, no polygon rendering, just smooth 60fps mathematical 3D art.
Features
- Zero JavaScript animation overhead - Pure WebGL raymarching runs on GPU
- Distance field operations with efficient 3D geometric primitives
- Procedural geometry generation using mathematical transformations
- Atmospheric lighting and fog for realistic depth and ambiance
- TypeScript definitions for proper IDE support in React projects
- Customizable parameters with 4 props for complete control
- Performance optimization through efficient raymarching algorithms
- shadcn/ui compatible for consistent design systems
- Responsive design with automatic canvas resizing
API Reference
AbstractModShaders
Main container component for the abstract mod effect.
Prop | Type | Default | Description |
---|---|---|---|
speed | number | 1.0 | Animation speed multiplier (0.1 to 3.0) |
rotationSpeed | number | 1.0 | Rotation animation speed (0.1 to 3.0) |
lightIntensity | number | 1.0 | Lighting brightness and intensity (0.1 to 2.0) |
fogDensity | number | 1.0 | Atmospheric fog density (0.1 to 2.0) |
className | string | - | Additional Tailwind CSS classes |
...props | HTMLAttributes<HTMLDivElement> | - | All standard div props |
Common gotchas
Animation not working: WebGL might not be supported in the browser. The component logs warnings when WebGL initialization fails. Check browser compatibility.
Performance issues on mobile: Some older phones struggle with complex raymarching operations. Consider reducing speed and rotationSpeed props for better performance.
Scene appears too dark: Increase the lightIntensity
prop. Values around 1.5-2.0 work well for brighter, more visible geometry.
Fog too heavy: Lower the fogDensity
prop for clearer visibility of distant geometry. Values around 0.5-0.7 create subtle atmospheric effects.
Rotation too fast: Lower the rotationSpeed
prop for more controlled geometric transformations. Values around 0.5-0.7 work well for smooth rotation.
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