React Glitch Shaders
React glitch effect with GPU digital corruption and chromatic aberration. Cyberpunk glitch backgrounds for Next.js with TypeScript and shadcn/ui—free code.
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Need authentic digital glitch effects without complex video files? Most developers use CSS animations or GIFs that look fake and hurt performance. This React glitch component uses GPU fragment shaders to create real-time digital corruption with chromatic aberration, scan lines, and data moshing effects.
Copy-paste TypeScript component that creates authentic cyberpunk glitch with RGB channel separation, digital noise, and data corruption. Multiple glitch techniques combine for realistic digital malfunction aesthetics. Built for Next.js applications with shadcn/ui design system. GPU-accelerated—zero video assets needed.
React glitch effects with GPU digital corruption
Real-time digital corruption with chromatic aberration, scan lines, and data moshing:
Original shader by Dov Azencot
Perfect for React 19, Next.js 15, and modern TypeScript projects. Digital glitch effects rendered entirely on GPU using GLSL fragment shaders with chromatic aberration and corruption algorithms. Customizable intensity, distortion, color shifting, and scan line density. Full shadcn/ui compatibility with Tailwind CSS styling.
Installation
npx shadcn@latest add https://www.shadcn.io/registry/glitch-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/glitch-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/glitch-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/glitch-shaders.json
Usage
import { GlitchShaders } from "@/components/ui/glitch-shaders";
export default function CyberpunkBackground() {
return (
<GlitchShaders
speed={1.0}
intensity={1.2}
distortion={0.8}
colorShift={1.0}
scanlines={1.0}
>
<div className="relative z-10">
<h1>Content over glitch</h1>
</div>
</GlitchShaders>
);
}
Why digital glitch effects struggle with authenticity
CSS animations can't replicate true digital corruption. Video files are massive and loop obviously. Most libraries use simple transforms that lack the complex layering of real glitch artifacts.
GPU fragment shaders solve this with mathematical corruption algorithms. Chromatic aberration separates RGB channels realistically. Data moshing creates authentic displacement artifacts. Procedural noise generates infinite corruption variety.
This React glitch component uses GLSL mathematics for authentic digital malfunction. Multiple corruption techniques layer together: channel separation, scan line distortion, block-based artifacts, and color shifting create convincing cyberpunk aesthetics.
React glitch shader features
- Chromatic aberration - RGB channel separation for authentic color corruption
- Digital noise patterns - Procedural static and corruption artifacts
- Scan line distortion - Horizontal glitch lines with displacement effects
- Data moshing effects - Block-based displacement and corruption areas
- Color channel shifting - Hue rotation and inversion for cyberpunk colors
- Pixelation artifacts - Dynamic pixel size corruption and blocking
- Static noise generation - Random digital artifacts and interference
- Block-based corruption - Rectangular glitch areas with displacement
- Real-time corruption - All effects calculated live on GPU
- Cyberpunk color palette - Pink, cyan, and green digital aesthetics
- TypeScript React component - Full IDE support with prop definitions
- Next.js compatible - Works with App Router and modern React patterns
- shadcn/ui integration - Consistent with Tailwind CSS design systems
- Copy-paste installation - No vendor lock-in, you own the shader code
- Zero video assets - Pure mathematical generation, no file dependencies
API Reference
GlitchShaders
Main container component for the digital glitch corruption effect.
Prop | Type | Default | Description |
---|---|---|---|
speed | number | 1.0 | Glitch animation speed (0.1 to 3.0) |
intensity | number | 1.0 | Overall corruption intensity (0.5 to 2.0) |
distortion | number | 1.0 | Data moshing displacement strength (0.0 to 2.0) |
colorShift | number | 1.0 | Color corruption cycling speed (0.1 to 3.0) |
scanlines | number | 1.0 | Scan line density multiplier (0.5 to 2.0) |
className | string | - | Additional Tailwind CSS classes |
...props | HTMLAttributes<HTMLDivElement> | - | All standard div props |
GPU glitch shader troubleshooting
Glitch too subtle: Increase intensity
to 1.5+ for more dramatic digital corruption. GPU shaders create realistic effects that may appear subtle compared to over-the-top CSS animations.
Animation too chaotic: Multiple corruption effects can overwhelm. Reduce distortion
to 0.5 for gentler data moshing, or lower speed
to 0.7 for slower glitch cycles.
Colors too muted: Boost colorShift
to 2.0+ for more aggressive cyberpunk color corruption. Higher values create rapid hue shifting and channel separation.
Scan lines too dense: Lower scanlines
to 0.5 for subtle retro CRT effects. Higher values create intense digital interference patterns.
Mobile performance issues: GPU corruption algorithms are intensive. Lower intensity
to 1.0 and distortion
to 0.6 on mobile devices for smoother performance.
Corruption too random: Glitch effects use procedural noise for authenticity. Lower speed
to 0.5 creates more predictable, slower corruption patterns.
GPU compatibility: Digital corruption requires decent GPU for real-time calculation. Provide CSS glitch fallbacks for older devices with limited processing power.
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