React Noise Shaders
React noise with GPU procedural generation. Advanced noise patterns for Next.js with TypeScript and shadcn/ui—free code.
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Need advanced procedural noise without complex algorithms? Most developers struggle with basic random functions that lack quality and performance. This React noise component uses David Hoskins' legendary hash functions to create sophisticated procedural patterns with fractal detail, domain warping, and multiple noise types.
Copy-paste TypeScript component that creates professional procedural noise with ridged terrain, billowy clouds, cellular patterns, and turbulence. Hash-based algorithms ensure consistent, high-quality randomness. Built for Next.js applications with shadcn/ui design system. GPU-accelerated—procedural perfection.
React noise with legendary hash functions
Advanced procedural patterns with fractal detail, domain warping, and multiple noise types:
Hash functions by David Hoskins
Perfect for React 19, Next.js 15, and modern TypeScript projects. Procedural noise rendered entirely on GPU using David Hoskins' hash algorithms with fractal generation. Customizable speed, scale, octaves, persistence, and lacunarity. Full shadcn/ui compatibility with Tailwind CSS styling.
Installation
npx shadcn@latest add https://www.shadcn.io/registry/noise-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/noise-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/noise-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/noise-shaders.json
Usage
import { NoiseShaders } from "@/components/ui/noise-shaders";
export default function ProceduralBackground() {
return (
<NoiseShaders
speed={0.5}
scale={4.0}
octaves={6.0}
persistence={0.6}
lacunarity={2.1}
>
<div className="relative z-10">
<h1>Content over noise</h1>
</div>
</NoiseShaders>
);
}
Why procedural generation struggles with quality
Basic random functions produce poor, inconsistent patterns. Sine-based noise lacks true randomness and creates artifacts. Most libraries use simplified algorithms that don't provide the detail and control needed for professional procedural generation.
David Hoskins' hash functions solve this with mathematically superior randomness without sine dependencies. Multiple noise types (fractal, ridged, billowy, cellular) create diverse patterns. Domain warping adds organic movement. Fractal Brownian Motion builds complex detail from simple foundations.
This React noise component uses legendary hash algorithms for professional procedural generation. Multiple octaves create fractal complexity. Persistence and lacunarity control detail distribution. Domain warping creates natural, flowing movement patterns.
React noise shader features
- David Hoskins hash functions - Industry-standard hash algorithms without sine dependencies
- Fractal Brownian Motion - Multiple octaves create complex procedural detail
- Multiple noise types - Ridged terrain, billowy clouds, cellular patterns, turbulence
- Domain warping - Organic movement and natural flow patterns
- Voronoi cellular patterns - Geometric cellular structures for variety
- Dynamic color palettes - Cosine-based color generation with smooth transitions
- Octave control - Adjustable fractal complexity from simple to highly detailed
- Persistence settings - Control amplitude decay across frequency octaves
- Lacunarity adjustment - Frequency scaling between octave levels
- Temporal animation - Time-based evolution with controlled speed
- TypeScript React component - Full IDE support with prop definitions
- Next.js compatible - Works with App Router and modern React patterns
- shadcn/ui integration - Consistent with Tailwind CSS design systems
- Copy-paste installation - No vendor lock-in, you own the shader code
- Professional quality - Industry-standard algorithms for production use
API Reference
NoiseShaders
Main container component for the advanced procedural noise effect.
Prop | Type | Default | Description |
---|---|---|---|
speed | number | 1.0 | Animation and evolution speed (0.1 to 3.0) |
scale | number | 1.0 | Noise pattern scale and zoom (0.5 to 10.0) |
octaves | number | 4.0 | Fractal complexity levels (1.0 to 8.0) |
persistence | number | 0.5 | Amplitude decay between octaves (0.1 to 1.0) |
lacunarity | number | 2.0 | Frequency scaling factor (1.5 to 4.0) |
className | string | - | Additional Tailwind CSS classes |
...props | HTMLAttributes<HTMLDivElement> | - | All standard div props |
GPU noise troubleshooting
Patterns too simple: Increase octaves
to 6-8 for more complex fractal detail. Higher octaves add fine details but use more GPU resources.
Animation too slow/fast: Adjust speed
for comfortable pattern evolution. 0.3 creates slow, meditative changes. 1.5+ creates dynamic, active patterns.
Scale too large/small: Use scale
to control pattern size. 2.0 creates large features. 8.0+ creates fine, detailed patterns with rapid variation.
Not enough contrast: Increase persistence
to 0.7+ for stronger amplitude differences. Lower values create smoother, more uniform patterns.
Frequency jumps too harsh: Adjust lacunarity
to 1.8 for smoother octave transitions. Higher values create more dramatic frequency changes between detail levels.
Mobile performance issues: GPU procedural generation is intensive. Lower octaves
to 4 and consider reducing scale
on mobile devices for smoother performance.
GPU compatibility: Noise generation requires GPU for real-time hash calculation. Provide CSS gradient fallbacks for older devices without sufficient processing power.
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