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React Monster Tunnel Shaders

Hypnotic 3D monster tunnel with raymarching and fractal geometry. Pure WebGL shaders for React with TypeScript and shadcn/ui—smooth GPU animations.

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Look, we've all tried to build hypnotic tunnel effects. You either end up with basic CSS transforms that look nothing like proper 3D fractals or JavaScript calculations that can't handle complex geometry smoothly. This React component uses advanced WebGL raymarching with fractal transformations that actually runs at 60fps without melting your CPU.

Smooth monster tunnel animation

Mesmerizing 3D fractal tunnel with organic geometry that won't destroy your performance metrics:

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Created by butadiene in 2020-03-05

Built for React applications with TypeScript and Next.js in mind. The animation runs entirely on the GPU using WebGL raymarching with polar modulation and fractal transformations. Works seamlessly with shadcn/ui design systems.

Installation

npx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json

Usage

import { MonsterTunnelShaders } from "@/components/ui/monster-tunnel-shaders";

export default function Hero() {
  return (
    <MonsterTunnelShaders>
      <div className="relative z-10">
        <h1>Your content here</h1>
      </div>
    </MonsterTunnelShaders>
  );
}

Why most tunnel implementations suck

Most developers try to animate tunnels with CSS 3D transforms or Three.js geometry. Bad idea. You're dealing with complex mesh generation, expensive matrix calculations, and wondering why your React app feels sluggish. Some use canvas drawing with JavaScript tunnel math, which sounds smart until you realize you're computing geometry for every segment on every frame.

This React component uses mathematical raymarching with polar modulation and fractal transformations. The GPU handles everything using optimized distance field calculations with organic geometry deformation. No JavaScript calculations, no mesh generation, just smooth 60fps mathematical 3D tunnels.

Features

  • Zero JavaScript animation overhead - Pure WebGL raymarching runs on GPU
  • Fractal geometry transformations with recursive abs() folding operations
  • Polar modulation for seamless radial symmetry and organic patterns
  • TypeScript definitions for proper IDE support in React projects
  • Customizable parameters with 4 props for complete control
  • Performance optimization through efficient raymarching loops
  • shadcn/ui compatible for consistent design systems
  • Responsive design with automatic canvas resizing

API Reference

MonsterTunnelShaders

Main container component for the monster tunnel effect.

PropTypeDefaultDescription
speednumber1.0Tunnel movement speed (0.1 to 3.0)
rotationSpeednumber1.0Rotation animation speed (0.1 to 5.0)
segmentsnumber6.0Radial symmetry segments (3.0 to 12.0)
intensitynumber1.0Overall brightness intensity (0.1 to 3.0)
classNamestring-Additional Tailwind CSS classes
...propsHTMLAttributes<HTMLDivElement>-All standard div props

Common gotchas

Animation not working: WebGL might not be supported in the browser. The component logs warnings when WebGL initialization fails. Check browser compatibility.

Performance issues on mobile: Some older phones struggle with complex raymarching. Consider reducing the speed prop (try 0.5-0.7) or lowering intensity for better performance.

Tunnel appears too bright: Lower the intensity prop. Values around 0.5-0.7 work well for background effects without overwhelming content.

Symmetry looks wrong: Adjust the segments prop. Lower values (3-4) create triangular patterns, higher values (8-12) create more circular symmetry.

Movement too fast: Lower the speed prop for more controlled tunnel movement. Values around 0.3-0.5 work well for subtle background effects.

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