React Monster Tunnel Shaders
Hypnotic 3D monster tunnel with raymarching and fractal geometry. Pure WebGL shaders for React with TypeScript and shadcn/ui—smooth GPU animations.
Building monster tunnel effects?
Join our Discord community for help from other developers working with WebGL shaders.
Look, we've all tried to build hypnotic tunnel effects. You either end up with basic CSS transforms that look nothing like proper 3D fractals or JavaScript calculations that can't handle complex geometry smoothly. This React component uses advanced WebGL raymarching with fractal transformations that actually runs at 60fps without melting your CPU.
Smooth monster tunnel animation
Mesmerizing 3D fractal tunnel with organic geometry that won't destroy your performance metrics:
Created by butadiene in 2020-03-05
Built for React applications with TypeScript and Next.js in mind. The animation runs entirely on the GPU using WebGL raymarching with polar modulation and fractal transformations. Works seamlessly with shadcn/ui design systems.
Installation
npx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/monster-tunnel-shaders.json
Usage
import { MonsterTunnelShaders } from "@/components/ui/monster-tunnel-shaders";
export default function Hero() {
return (
<MonsterTunnelShaders>
<div className="relative z-10">
<h1>Your content here</h1>
</div>
</MonsterTunnelShaders>
);
}
Why most tunnel implementations suck
Most developers try to animate tunnels with CSS 3D transforms or Three.js geometry. Bad idea. You're dealing with complex mesh generation, expensive matrix calculations, and wondering why your React app feels sluggish. Some use canvas drawing with JavaScript tunnel math, which sounds smart until you realize you're computing geometry for every segment on every frame.
This React component uses mathematical raymarching with polar modulation and fractal transformations. The GPU handles everything using optimized distance field calculations with organic geometry deformation. No JavaScript calculations, no mesh generation, just smooth 60fps mathematical 3D tunnels.
Features
- Zero JavaScript animation overhead - Pure WebGL raymarching runs on GPU
- Fractal geometry transformations with recursive abs() folding operations
- Polar modulation for seamless radial symmetry and organic patterns
- TypeScript definitions for proper IDE support in React projects
- Customizable parameters with 4 props for complete control
- Performance optimization through efficient raymarching loops
- shadcn/ui compatible for consistent design systems
- Responsive design with automatic canvas resizing
API Reference
MonsterTunnelShaders
Main container component for the monster tunnel effect.
Prop | Type | Default | Description |
---|---|---|---|
speed | number | 1.0 | Tunnel movement speed (0.1 to 3.0) |
rotationSpeed | number | 1.0 | Rotation animation speed (0.1 to 5.0) |
segments | number | 6.0 | Radial symmetry segments (3.0 to 12.0) |
intensity | number | 1.0 | Overall brightness intensity (0.1 to 3.0) |
className | string | - | Additional Tailwind CSS classes |
...props | HTMLAttributes<HTMLDivElement> | - | All standard div props |
Common gotchas
Animation not working: WebGL might not be supported in the browser. The component logs warnings when WebGL initialization fails. Check browser compatibility.
Performance issues on mobile: Some older phones struggle with complex raymarching. Consider reducing the speed prop (try 0.5-0.7) or lowering intensity for better performance.
Tunnel appears too bright: Lower the intensity
prop. Values around 0.5-0.7 work well for background effects without overwhelming content.
Symmetry looks wrong: Adjust the segments
prop. Lower values (3-4) create triangular patterns, higher values (8-12) create more circular symmetry.
Movement too fast: Lower the speed
prop for more controlled tunnel movement. Values around 0.3-0.5 work well for subtle background effects.
You might also like
Explore other shader-based background components for React applications:
Raymarching Shaders
Advanced 3D tunnel effects with ACES tonemapping
Sphere Field Shaders
3D sphere field raymarching with organic distortion
Starry Planes Shaders
3D starry plane marching with star-shaped patterns
Plasma Shaders
Organic plasma effects with fluid WebGL animations
Nebula Shaders
Cosmic nebula patterns with deep space aesthetics
Digital Tunnel Shaders
Futuristic tunnel effects with neon lighting
Questions developers actually ask
React Mobius Sierpinski Shaders
Hypnotic Sierpinski carpet patterns with Mobius transforms and spiral zoom effects. Advanced fractal geometry with GPU-accelerated mathematical visualization for React.
React Nebula Shaders
React nebula effect with GPU space clouds and stars. Cosmic backgrounds for Next.js with TypeScript and shadcn/ui—free code.