React Digital Tunnel Shaders
React digital tunnel with GPU 3D effects and neon rings. Futuristic tunnel backgrounds for Next.js with TypeScript and shadcn/ui—free code.
Powered by
Building 3D tunnel effects?
Join our Discord community for help from other developers working with GPU raymarching and 3D tunnel shaders.
Need futuristic 3D tunnel effects without complex 3D engines? Most developers use heavy Three.js setups or static images that lack depth. This React digital tunnel component uses GPU raymarching to create infinite 3D tunnels with neon rings, particle flows, and dynamic lighting.
Copy-paste TypeScript component that creates immersive digital tunnels with raymarched 3D geometry and flowing particle systems. Procedural ring generation with distance-based lighting. Built for Next.js applications with shadcn/ui design system. GPU-accelerated—infinite tunnel depth.
React digital tunnel with GPU raymarching
Infinite 3D tunnel with neon rings, particle flows, and dynamic camera movement:
Original shader by Dov Azencot
Perfect for React 19, Next.js 15, and modern TypeScript projects. 3D tunnel geometry rendered entirely on GPU using GLSL raymarching with distance fields. Customizable tunnel speed, ring density, particle flow, and neon glow effects. Full shadcn/ui compatibility with Tailwind CSS styling.
Installation
npx shadcn@latest add https://www.shadcn.io/registry/digital-tunnel-shaders.json
npx shadcn@latest add https://www.shadcn.io/registry/digital-tunnel-shaders.json
pnpm dlx shadcn@latest add https://www.shadcn.io/registry/digital-tunnel-shaders.json
bunx shadcn@latest add https://www.shadcn.io/registry/digital-tunnel-shaders.json
Usage
import { DigitalTunnelShaders } from "@/components/ui/digital-tunnel-shaders";
export default function FuturisticBackground() {
return (
<DigitalTunnelShaders
speed={1.0}
depth={20.0}
glow={1.2}
ringCount={3.0}
particleFlow={1.0}
>
<div className="relative z-10">
<h1>Content over digital tunnel</h1>
</div>
</DigitalTunnelShaders>
);
}
Why 3D tunnel animations struggle with performance
Three.js setups are heavy and complex for simple tunnel effects. CSS transforms can't create true 3D depth. Most libraries require mesh generation and vertex processing that tanks performance on mobile.
GPU raymarching solves this with mathematical distance fields. No mesh geometry needed—pure math defines 3D shapes. Infinite tunnel depth with constant performance. Real-time lighting and particle effects calculated per pixel.
This React digital tunnel uses GLSL raymarching for authentic 3D geometry. Distance field functions create procedural rings. Camera movement through infinite space. Neon lighting with Fresnel effects and particle flow systems.
React digital tunnel shader features
- GPU raymarching - Mathematical 3D geometry without mesh vertices or polygons
- Infinite tunnel depth - Procedural generation creates endless 3D space
- Neon ring systems - Distance field circles with dynamic spacing and glow
- Particle flow effects - Grid-based particles with twinkling and movement
- Dynamic camera movement - Smooth flight through tunnel with subtle rotation
- Fresnel rim lighting - Realistic edge lighting on 3D tunnel geometry
- Color cycling neon - Cyan, magenta, blue transitions through tunnel depth
- Smooth minimum blending - Organic connections between tunnel elements
- Distance fog effects - Atmospheric depth with natural fade-out
- Scanline digital effects - CRT monitor simulation for retro-futuristic feel
- TypeScript React component - Full IDE support with prop definitions
- Next.js compatible - Works with App Router and modern React patterns
- shadcn/ui integration - Consistent with Tailwind CSS design systems
- Copy-paste installation - No vendor lock-in, you own the shader code
- Mobile optimized - Raymarching performance scales with device capability
API Reference
DigitalTunnelShaders
Main container component for the 3D digital tunnel effect.
Prop | Type | Default | Description |
---|---|---|---|
speed | number | 1.0 | Tunnel movement speed (0.1 to 3.0) |
depth | number | 20.0 | Tunnel render distance (10.0 to 50.0) |
glow | number | 1.0 | Neon glow intensity (0.5 to 3.0) |
ringCount | number | 3.0 | Ring density per section (1.0 to 5.0) |
particleFlow | number | 1.0 | Particle movement speed (0.0 to 2.0) |
className | string | - | Additional Tailwind CSS classes |
...props | HTMLAttributes<HTMLDivElement> | - | All standard div props |
GPU digital tunnel troubleshooting
Tunnel too dark: Increase glow
to 2.0+ for brighter neon effects. Raymarching creates realistic lighting that may appear dim compared to flat graphics.
Movement too slow/fast: Adjust speed
for comfortable flight sensation. 0.5 creates meditative movement. 2.0+ creates high-speed racing through digital space.
Rings too sparse/dense: Use ringCount
to control tunnel detail. 2.0 creates minimal, clean tunnels. 4.0+ creates complex, busy geometric patterns.
Mobile performance issues: GPU raymarching is intensive. Lower depth
to 15.0 and ringCount
to 2.0 on mobile devices. Consider device detection for optimization.
Particles not visible: Increase particleFlow
to 1.5+ for more prominent particle effects. Set to 0.0 to disable particles for cleaner tunnel geometry.
Colors too intense: Neon effects are vibrant by design. Lower glow
to 0.7 for subtle sci-fi ambiance instead of bright cyberpunk aesthetics.
GPU compatibility: Raymarching requires decent GPU for real-time distance field calculation. Provide CSS tunnel fallbacks for older devices.
More React shader components
Explore other GPU-accelerated shader components for Next.js applications:
Kaleidoscope Shaders
Dynamic animated kaleidoscope with rotating layers and wave synthesis
Ripple Shaders
Realistic water ripples with wave interference patterns and expanding circles
Plasma Shaders
Organic energy effects with flowing plasma patterns and smooth color cycling
Nebula Shaders
Procedural cosmic clouds with fractal structures and animated star fields
Matrix Shaders
Authentic digital rain with procedural characters and cyberpunk green effects
Aurora Shaders
Flowing northern lights with fractal noise patterns and atmospheric colors
Cosmic Waves Shaders
Flowing cosmic ocean patterns with multi-layer waves and starfields
Glitch Shaders
Digital corruption effects with chromatic aberration and cyberpunk glitch
React digital tunnel FAQ
React Desert Sand Shaders
Realistic desert terrain with procedural sand textures and atmospheric fog. Pure WebGL raymarching for React with TypeScript and shadcn/ui—smooth GPU-rendered landscapes.
React Mobius Spiral Shaders
Raymarched 3D extruded Mobius spiral patterns with complex transformations. Pure WebGL spiral geometry for React with TypeScript and shadcn/ui—mathematical art meets performance.