Godot Engine
The Godot Engine icon features a stylized path representing a stylized logo or a game engine, likely symbolizing game development and open-source software.
Exports at 24 × 24 px
Code
Godot Engine in your framework
In any framework. Customize it above, and the code follows.
export const GodotEngineIcon = (props: React.SVGProps<SVGSVGElement>) => (
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 32 32" {...props}>
<path fill="currentColor" d="M12.745.917c-1.458.328-2.906.781-4.266 1.464a32 32 0 0 0 .266 3.505c-.526.339-1.078.63-1.568 1.026c-.5.38-1.01.75-1.464 1.198a28 28 0 0 0-2.849-1.651C1.801 7.6.812 8.834-.001 10.214c.609.99 1.25 1.911 1.938 2.792h.016v8.474a.2.2 0 0 1 .047.005l5.198.5a.554.554 0 0 1 .5.521l.161 2.292l4.531.323l.313-2.115a.56.56 0 0 1 .552-.479h5.484a.56.56 0 0 1 .552.479l.313 2.115l4.531-.323l.161-2.292a.554.554 0 0 1 .505-.521l5.193-.5c.016 0 .031-.005.047-.005v-8.474h.021a30 30 0 0 0 1.932-2.792c-.807-1.38-1.802-2.615-2.865-3.755A29 29 0 0 0 26.28 8.11c-.453-.448-.958-.818-1.458-1.198c-.495-.396-1.047-.688-1.573-1.026c.156-1.161.234-2.307.266-3.505c-1.354-.682-2.802-1.135-4.266-1.464A31 31 0 0 0 17.671 4a11 11 0 0 0-1.661-.13h-.026c-.552.005-1.109.042-1.661.13A30 30 0 0 0 12.74.917zm-4.11 12.406a3.134 3.134 0 0 1 3.13 3.135a3.13 3.13 0 1 1-6.26 0a3.134 3.134 0 0 1 3.13-3.135m14.73 0a3.134 3.134 0 0 1 3.13 3.135a3.13 3.13 0 1 1-6.26 0a3.134 3.134 0 0 1 3.13-3.135M8.932 14.568a2.076 2.076 0 1 0 0 4.151a2.077 2.077 0 0 0 2.083-2.073a2.08 2.08 0 0 0-2.083-2.078m14.131 0a2.076 2.076 0 1 0 0 4.151a2.073 2.073 0 0 0 2.078-2.073a2.074 2.074 0 0 0-2.078-2.078M16 15.172c.557 0 1.01.406 1.01.911v2.885c0 .505-.453.917-1.01.917s-1.01-.411-1.01-.917v-2.885c0-.505.453-.911 1.01-.911M1.948 22.599c0 .505.005 1.052.005 1.161c0 4.938 6.26 7.307 14.036 7.333h.021c7.776-.026 14.031-2.396 14.031-7.333l.01-1.161l-4.672.453l-.161 2.307a.556.556 0 0 1-.516.516l-5.578.396a.56.56 0 0 1-.552-.474l-.318-2.156h-4.516l-.318 2.156a.557.557 0 0 1-.594.474l-5.531-.396a.565.565 0 0 1-.521-.516l-.156-2.307l-4.672-.448z"/>
</svg>
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Godot Engine is tagged software, game and engine. Related tags follow; each opens its icons from every library.
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FAQ
Frequently asked questions
What the Godot Engine icon means and where it's used, then how to install, style, label and license it.
The Godot Engine icon features a stylized path representing a stylized logo or a game engine, likely symbolizing game development and open-source software. This icon originates from the Godot Engine, a free and open-source game engine.
The Godot Engine icon appears in various contexts related to game development and software, such as on the Godot Engine website itself, in game development communities, and on software repositories.
From a UX perspective, the Godot Engine icon communicates a sense of game development and open-source software, helping users understand that the associated functionality or navigation item relates to building games or using game development tools.
Godot Engine is one of 830 icons in CoreUI Brands, made by creativeLabs Łukasz Holeczek and released under CC0 1.0. It is drawn on a 32 × 32 grid.
Sign in (it's free), then open Get icon, Install with shadcn CLI, and pick your package manager to copy the command. It adds GodotEngineIcon to components/icons/cib-godot-engine.tsx: one file, a size prop (24 by default) and every SVG prop, with no icon package.
Copy it as React (from Get icon, or the Code section): a typed GodotEngineIcon component you paste into your project, with no package to install. Only the icons you import reach your bundle. It works in Next.js and any React app.
Open Get icon, then Copy as code, and pick Vue, Svelte, Angular, Solid or Preact; the Code section shows each one too. Every version is one self-contained component with the SVG inside, and SVG and data URL copies are there for plain HTML and CSS.
With Pro, the shadcn.io MCP server lets Claude Code, Cursor or any MCP client find the Godot Engine icon, or any of 830 CoreUI Brands icons, and install it from a prompt.
It's drawn in currentColor, so it takes the text color wherever you use it: a class like text-primary recolors it. To bake a color in, set one in Customize before you copy.
Set width and height on the component, or a class like size-6. It's drawn on a 32 × 32 grid, so it stays sharp at any size. Customize also sets the size it exports at, its padding and rotation.
Yes. It follows the text color, so with text-foreground (or any theme token) it changes with your light and dark themes. The icon is a vector, so it needs no separate dark asset.
Next to a visible label it's decoration: add aria-hidden="true" so screen readers skip it. Standing alone, as in an icon button, give the button a name instead, like aria-label="Godot Engine", so screen readers say what it does.
Yes. GodotEngineIcon passes every SVG prop to the svg element, so <GodotEngineIcon aria-hidden="true" /> works, and so do role="img" with aria-label, or a title child, when it carries meaning on its own.
Yes. Open Get icon, then Download file: SVG for code or design tools like Figma; PNG, WebP or JPEG at 512px; or an ICO favicon with 16, 32 and 48px inside. Each one uses what you set in Customize.
CC0 1.0 puts the icons in the public domain: use them anywhere, with no conditions. The full terms are in the license, linked on this page.
No. CC0 1.0 gives the icons to the public domain, so no credit and no notice is required. Icons installed with the shadcn CLI still start with a comment naming CoreUI Brands, creativeLabs Łukasz Holeczek and the license.
Yes. Copying and downloading it is free, and the shadcn CLI install only needs a free account.
Its tags are software, game and engine. Each tag page lists the icons that carry it from every library, which is the quickest way to find a match for Godot Engine in another set.
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