Evil Tower
The evil tower icon represents a malevolent or evil fortress, often used in gaming and fantasy contexts to signify evil or aggressive actions.
Exports at 24 × 24 px
Code
Evil Tower in your framework
In any framework. Customize it above, and the code follows.
export const EvilTowerIcon = (props: React.SVGProps<SVGSVGElement>) => (
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 512 512" {...props}>
<path fill="currentColor" d="m64 22.683l64 27.632l16-16zm384 0l-80 11.632l16 16zm-204.908 5.902c-17.084 3.209-34.355 12.056-48.1 21.219c-11.706 7.804-19.017 14.13-23.594 18.302c7.8 12.21 20.963 24.967 35.594 34.721c12.313 8.209 25.698 14.22 37.088 16.912l-13.445-53.783zm25.816 0l12.457 37.371l-13.445 53.783c11.39-2.692 24.775-8.703 37.088-16.912c14.631-9.754 27.793-22.512 35.594-34.72c-4.577-4.173-11.888-10.5-23.594-18.303c-13.745-9.163-31.016-18.01-48.1-21.219M256 46.771l-6.635 19.904L256 93.214l6.635-26.54zM128 66.315l-96 16l112 16zm256 0l-16 32l112-16zm-224 48l-80 48l96-32zm192 0l-16 16l96 32zm-152.178 29.928l-25.834 297.074h27.594l13.174-289.845c-4.634-2.16-9.539-4.546-14.934-7.229m112.356 0c-5.395 2.683-10.3 5.069-14.934 7.229l13.174 289.845h27.594zm-79.739 14.608L219.6 441.317h72.8l-12.84-282.466c-8.328 2.898-15.853 4.462-23.56 4.462s-15.232-1.564-23.56-4.462zm-85.943 300.462l-50.008 30.004H199.4l1.364-30.004zm72.285 0l-1.363 30.004h77.164l-1.363-30.004zm92.455 0l1.364 30.004h102.912l-50.004-30.004z"/>
</svg>
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Evil Tower is tagged game, architecture, thematic and 3 more. Related tags follow; each opens its icons from every library.
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FAQ
Frequently asked questions
What the Evil Tower icon means and where it's used, then how to install, style, label and license it.
The evil tower icon represents a malevolent or evil fortress, often used in gaming and fantasy contexts to signify evil or aggressive actions. This icon is commonly associated with characters or objects that possess evil or violent abilities. The evil tower is a crucial element in various games, symbolizing the ability to inflict harm.
In gaming, the evil tower icon is frequently used to represent a character's or object's evil or aggressive capabilities. For example, in games like Dark Souls, the evil tower icon appears when a character encounters a stronghold. Similarly, in software like Adobe Photoshop, evil tower icons may be used to represent editing or manipulation tools.
From a UX perspective, the evil tower icon communicates danger or warning to users. When users encounter this icon, they understand that a character or object possesses evil or violent powers, providing them with a sense of caution or warning. This icon helps users navigate interfaces by indicating which features or elements are associated with evil or aggressive actions.
Evil Tower is one of 4,123 icons in Game Icons, made by GameIcons and released under CC BY 3.0. It is drawn on a 512 × 512 grid.
Sign in (it's free), then open Get icon, Install with shadcn CLI, and pick your package manager to copy the command. It adds EvilTowerIcon to components/icons/game-icons-evil-tower.tsx: one file, a size prop (24 by default) and every SVG prop, with no icon package.
Copy it as React (from Get icon, or the Code section): a typed EvilTowerIcon component you paste into your project, with no package to install. Only the icons you import reach your bundle. It works in Next.js and any React app.
Open Get icon, then Copy as code, and pick Vue, Svelte, Angular, Solid or Preact; the Code section shows each one too. Every version is one self-contained component with the SVG inside, and SVG and data URL copies are there for plain HTML and CSS.
With Pro, the shadcn.io MCP server lets Claude Code, Cursor or any MCP client find the Evil Tower icon, or any of 4,123 Game Icons icons, and install it from a prompt.
It's drawn in currentColor, so it takes the text color wherever you use it: a class like text-primary recolors it. To bake a color in, set one in Customize before you copy.
Set width and height on the component, or a class like size-6. It's drawn on a 512 × 512 grid, so it stays sharp at any size. Customize also sets the size it exports at, its padding and rotation.
Yes. It follows the text color, so with text-foreground (or any theme token) it changes with your light and dark themes. The icon is a vector, so it needs no separate dark asset.
Next to a visible label it's decoration: add aria-hidden="true" so screen readers skip it. Standing alone, as in an icon button, give the button a name instead, like aria-label="Evil Tower", so screen readers say what it does.
Yes. EvilTowerIcon passes every SVG prop to the svg element, so <EvilTowerIcon aria-hidden="true" /> works, and so do role="img" with aria-label, or a title child, when it carries meaning on its own.
Yes. Open Get icon, then Download file: SVG for code or design tools like Figma; PNG, WebP or JPEG at 512px; or an ICO favicon with 16, 32 and 48px inside. Each one uses what you set in Customize.
Yes, with credit: CC BY 3.0 asks you to credit the author (GameIcons) where you use the icons. The full terms are in the license, linked on this page.
Yes. CC BY 3.0 asks you to credit the author where you use the icons, for example "Icons by GameIcons, CC BY 3.0" on an about or credits page.
Yes. Copying and downloading it is free, and the shadcn CLI install only needs a free account.
Its tags are game, architecture, thematic, tower, fortress and evil. Each tag page lists the icons that carry it from every library, which is the quickest way to find a match for Evil Tower in another set.
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