Folder Godot Open
The folder-godot-open icon represents an open Godot folder, symbolizing access to a project on the Godot game engine.
Exports at 24 × 24 px
Code
Folder Godot Open in your framework
In any framework. Customize it above, and the code follows.
export const FolderGodotOpenIcon = (props: React.SVGProps<SVGSVGElement>) => (
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 32 32" {...props}>
<path fill="#42a5f5" d="M28.967 12H9.442a2 2 0 0 0-1.898 1.368L4 24V10h24a2 2 0 0 0-2-2H15.124a2 2 0 0 1-1.28-.464l-1.288-1.072A2 2 0 0 0 11.276 6H4a2 2 0 0 0-2 2v16a2 2 0 0 0 2 2h22l4.805-11.212A2 2 0 0 0 28.967 12"/><path fill="#bbdefb" d="M19.966 10a11.7 11.7 0 0 0-2.665.871a18 18 0 0 0 .166 2.093a11 11 0 0 0-.983.61a9 9 0 0 0-.914.717a18 18 0 0 0-1.779-.989A13 13 0 0 0 12 15.544a18 18 0 0 0 1.21 1.665h.011v5.056l.029.001l3.247.299a.34.34 0 0 1 .316.31l.1 1.367l2.833.192l.195-1.262a.345.345 0 0 1 .346-.285h3.426a.346.346 0 0 1 .346.285l.195 1.262l2.833-.192l.1-1.367a.345.345 0 0 1 .316-.31l3.246-.299l.028-.001v-.404h.002v-4.65h.011A18 18 0 0 0 32 15.545a13 13 0 0 0-1.791-2.242a18 18 0 0 0-1.779.987a9 9 0 0 0-.914-.717a11 11 0 0 0-.982-.61a19 19 0 0 0 .166-2.093a11.8 11.8 0 0 0-2.666-.87a18 18 0 0 0-.99 1.84a7 7 0 0 0-1.037-.08h-.014a7 7 0 0 0-1.037.08a18 18 0 0 0-.99-1.84m-2.569 7.396a1.87 1.87 0 1 1 .11 3.736h-.004a1.87 1.87 0 1 1-.106-3.736m9.206 0a1.87 1.87 0 1 1 .026 3.736h-.025a1.87 1.87 0 1 1-.024-3.736zM22 18.488a.593.593 0 0 1 .63.547v1.72a.626.626 0 0 1-.69.543a.62.62 0 0 1-.57-.544v-1.72a.59.59 0 0 1 .63-.546"/><path fill="#bbdefb" d="m27.863 23.203l-.1 1.376a.34.34 0 0 1-.324.31l-3.459.234l-.026.001a.345.345 0 0 1-.345-.285l-.198-1.284H20.59l-.199 1.284a.345.345 0 0 1-.371.284l-3.459-.236a.345.345 0 0 1-.324-.31l-.1-1.375l-2.92-.269l.005.693c0 2.944 3.912 4.358 8.772 4.374h.011c4.86-.016 8.772-1.43 8.772-4.374l.005-.693Z"/>
</svg>
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Folder Godot Open is tagged development, programming, collaboration and 4 more. Related tags follow; each opens its icons from every library.
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FAQ
Frequently asked questions
What the Folder Godot Open icon means and where it's used, then how to install, style, label and license it.
The folder-godot-open icon represents an open Godot folder, symbolizing access to a project on the Godot game engine. Godot is an open-source game engine that allows developers to create 2D and 3D games.
In real-world applications, this icon appears in game development tools, such as the Godot engine itself, game editors, and project management platforms. For example, it might be used in Godot to represent an open project folder.
From a UX perspective, the open folder icon communicates that the user has access to a Godot project and can view or edit its contents. It helps users understand the functionality of the platform and navigate through their projects.
Folder Godot Open is one of 1,136 icons in Material Icon Theme, made by Material Extensions and released under MIT. It is drawn on a 32 × 32 grid.
Sign in (it's free), then open Get icon, Install with shadcn CLI, and pick your package manager to copy the command. It adds FolderGodotOpenIcon to components/icons/material-icon-theme-folder-godot-open.tsx: one file, a size prop (24 by default) and every SVG prop, with no icon package.
Copy it as React (from Get icon, or the Code section): a typed FolderGodotOpenIcon component you paste into your project, with no package to install. Only the icons you import reach your bundle. It works in Next.js and any React app.
Open Get icon, then Copy as code, and pick Vue, Svelte, Angular, Solid or Preact; the Code section shows each one too. Every version is one self-contained component with the SVG inside, and SVG and data URL copies are there for plain HTML and CSS.
With Pro, the shadcn.io MCP server lets Claude Code, Cursor or any MCP client find the Folder Godot Open icon, or any of 1,136 Material Icon Theme icons, and install it from a prompt.
It's multicolor, so it keeps its own colors.
Set width and height on the component, or a class like size-6. It's drawn on a 32 × 32 grid, so it stays sharp at any size. Customize also sets the size it exports at, its padding and rotation.
Yes. It keeps its own colors in light and dark mode, so check it against both backgrounds. The icon is a vector, so it needs no separate dark asset.
Next to a visible label it's decoration: add aria-hidden="true" so screen readers skip it. Standing alone, as in an icon button, give the button a name instead, like aria-label="Folder Godot Open", so screen readers say what it does.
Yes. FolderGodotOpenIcon passes every SVG prop to the svg element, so <FolderGodotOpenIcon aria-hidden="true" /> works, and so do role="img" with aria-label, or a title child, when it carries meaning on its own.
Yes. Open Get icon, then Download file: SVG for code or design tools like Figma; PNG, WebP or JPEG at 512px; or an ICO favicon with 16, 32 and 48px inside. Each one uses what you set in Customize.
Yes. MIT allows commercial use; keep the license notice when you ship the icons' source files. The full terms are in the license, linked on this page.
No visible credit is required: MIT only asks that you keep the license notice if you ship the icons' source files. Icons installed with the shadcn CLI already start with a comment naming Material Icon Theme, Material Extensions and the license.
Yes. Copying and downloading it is free, and the shadcn CLI install only needs a free account.
Its tags are development, programming, collaboration, code, sharing and repository. Each tag page lists the icons that carry it from every library, which is the quickest way to find a match for Folder Godot Open in another set.
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