About Ubisoft DESIGN.md
Curated by Dov AzencotUpdated Source ubisoft.com
- Gaming & Entertainment
- E-commerce & Retail
Ubisoft's marketing homepage is a game-store front. Above the fold: a full-bleed hero banner for a pre-order (Assassin's Creed Black Flag Resynced at launch), with a large Ubisoft Sans headline in off-white and a cobalt-blue "Pre-order now" pill. Below the fold: section after section of game tiles arranged in a horizontal scroll grid — new releases, upcoming games, free-to-play games, Ubisoft+ subscription picks — each tile a game key-art image with a title, platform badges, and price tag. The cobalt-blue appears only on action buttons. Where Steam leans into a dark-teal brand color across its entire surface, and where the PlayStation Store uses a dark indigo, Ubisoft keeps its brand blue strictly on the call-to-action layer.
The DESIGN.md file packages the system into a machine-readable spec for React and AI tools. Inside: 10 color tokens organized into a brand tier (cobalt blue, alert red), a structural tier of near-black and off-white surfaces, and a hairline tier. Ten typography tokens span two families — Ubisoft Sans (proprietary, display-only, weight 700) and Open Sans (body and labels, weights 400 and 700). The radius scale has three values — 4px on small details, 8px on cards and inputs (the dominant value at 49 occurrences), and a full pill on buttons. Spacing centers on 16px and 8px with generous 64px section breaks.
Feed this file to Claude or Cursor and it reproduces Ubisoft's specific moves: full-bleed game artwork in an 8px-radius tile, cobalt-blue pill CTA on a near-black canvas, Ubisoft Sans at 32px for section heds with Open Sans body beneath, and the light/dark section alternation that marks the "Play for free" band. The principle worth borrowing in any media-catalog context: a card that is purely an image with a title and price below it is more expressive than a card with a background surface, a border, and an icon cluster.
What makes it distinct
- Full-bleed game artworkthe page is organized as a media grid where editorial photography (game key art) fills every card edge-to-edge; the brand chrome frames the art rather than competes with it
- Single cobalt-blue voltagethe primary brand blue appears 13 times, all as button fills and a single gradient stop; all other chromatic moments come from game key art
- Binary radius8px on cards and UI surfaces everywhere; 10000px (effective pill) on CTA buttons only; no middle tier
- Ubisoft Sans for display onlythe proprietary typeface appears on h2/h3 display sizes at weight 700; Open Sans handles all body, label, and secondary copy
- Near-black dark canvas with off-white textcharcoal dark surface at near-black with off-white text; the system inverts between dark game sections and light promotional strips
Live at ubisoft.com
A snapshot of the brand in production. Hover the frame to scroll the page; click to visit.
ubisoft.comExplore Ubisoft
Pick what you want to see — mockups, colors, typography, layout, or the full component list.
Brand & Accent
Sparing, CTA-only voltage.
Surface
Page and card backgrounds.
Text
Headlines, body, captions, muted.
Borders & Hairlines
Dividers, outlines, structural rules.
Other
Specialty colors.
Ubisoft design system FAQ
Common questions about Ubisoft's tokens, components, and how to use this DESIGN.md in your project.
Related reading
Specs, directories, and component libraries that pair with this design system.
Browse all design systems
The full directory of DESIGN.md files on shadcn.io, with live mockups for each.
Ubisoft — official site
Ubisoft's public marketing site — the source of truth for the live tokens captured in this file.
The DESIGN.md specification
Google Labs' open spec for machine-readable design system files — the format this page is built on.