Add grain to an SVG.
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Drop an SVG
Drop an SVG or choose one; it is drawn at the size it declares, or at the size you pick, up to 1024 pixels on the longer side.
Pick a noise and its strength
Grain, Color, Soft or Sampled, then the intensity: the share of opaque pixels that change, from 1 to 100 percent.
Gray it, reseed it
Turn the drawing gray before the grain for print and vintage looks, and ask for a new pattern until one suits.
Download the PNG
The PNG keeps the SVG's transparency: grain lands on the drawing only, never on the empty background.
The grain modes
Four kinds of grain. Gray grain is the print look; Soft and Sampled keep the palette; Color is for louder effects.
Grain
Each touched pixel becomes a random gray, from black to white. The classic film and print grain, and the mode to start with.
Color
Each touched pixel becomes a random color. Loud and chaotic; at high intensity it reads as glitch or grunge rather than texture.
Soft
Each touched pixel drifts a little from its own color, up to 25 levels per channel. Texture that keeps the palette intact.
Sampled
Each touched pixel takes the color of another pixel in the picture, so the grain is made only of colors the drawing already has.
Related tools
More SVG tools. Every one free, in the browser.
Pricing
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Questions and answers
Before you trust the result: what to know about the format, the limits, your data and the tools next to it.
Grain at 8 to 15 percent. It gives the texture of printed paper without burying the drawing; the colors and the detail stay intact.
Grain at 20 to 35 percent with grayscale on gives an aged print. For a colored vintage look, Sampled at the same intensity uses the illustration's own palette.
Yes: Soft. Each touched pixel drifts a little from its own color rather than taking a random one, so the texture respects the palette.
Logos need very little, 5 to 15 percent. More makes a logo look damaged rather than textured. Check it at the size the logo is used; grain that reads well zoomed in may vanish at 32 pixels.
SVG has feTurbulence filters, which are awkward to configure and render differently from browser to browser. This gives a predictable grain and a PNG that looks the same everywhere.
Grain is made of pixels, so it scales with the picture. If a picture is used at several sizes, grain each export separately, or grain a large export and let it scale down.
As drawn, the output is the size the SVG declares: its width and height, or its viewBox when it has no width and height. Pick 16 to 1024 instead and the longer side becomes that many pixels, with the ratio kept. The SVG is redrawn at that size, not scaled up from a small bitmap, so a 24-pixel icon exported at 1024 is as crisp as the vector.
No. The file is read and drawn by your browser, and the page makes no request with it. You can load the page, go offline and keep working; nothing is stored either, so reload and it is gone.
No. The "Add grain to an SVG" tool is free and opens without a sign-in, an account or an install.
Up to 20 MB per file, the limit the tool states under its drop area. A larger file is refused with a plain message instead of being decoded.
No, it takes one file at a time. If you drop or choose several, only the first is used; run the tool again for the next one.
The edit is written as a PNG because PNG stores every pixel exactly, with a full alpha channel, so the result can be edited again without a second round of loss.
No. The browser decodes the image and the tool writes a new file from its pixels, so camera EXIF, GPS position and text chunks in the original are not copied into the result. Keep the original file if you need them.
No. The result has the same width and height in pixels as the source.
Closest to the "Add grain to an SVG" tool: SVG noise filter, SVG texture overlay, Vector grain generator, SVG color tone changer. Each opens on its own page, free and in the browser.
The "Add grain to an SVG" tool is one of 45 in its group. The group's page, /tools/svg, lists them all.
The tool is free. Its interface is built from shadcn.io's own components (Button, Input, Slider and the rest of the registry under /ui), which come in React, Vue, Svelte and Solid. Pro adds the blocks and templates for the product around it.
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